Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Target one creature that can hear you. That creature must make an INT saving throw or be cursed with an exaggerated sense of preparedness. For 1 minute, on each of its turns, the creature must move its full movement speed (in any direction they choose). The movement must be done all in one straight line and in one direction (the creature may not double back). Furthermore, the creature must attack whatever it sees in front of it (even the air) when it finishes moving. The attack is always made at disadvantage. Every other turn, the creature may make another INT saving throw to escape the affect. This spell can also be ended early with a Remove Curse or Lesser Restoration spell.
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