Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch (100 ft. )
Components
V, S
Duration
Concentration 30 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

For the next 30 minutes as long as you retain concentration, you or a willing creature of your choice becomes intimidating to those around it. Any creature who tries to take an action within 100ft that would harm or be harmful towards the targeted creature must succeed on a wisdom saving throw. On a failure they are too scared to take the action and become frightened for the next 1d6 rounds. If you or the willing creature challenge someone to combat the DC for the saving throw or other nearby creatures increases by +5. 

Spell Tags: Control Social Warding

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Doomclaw9

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