Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
S *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Ranged Attacks

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. If used to inflict damage, roll attack and roll 1d8 for damage. At levels 4, 8, 12, 16 and 20, damage will increase by 1d8.

  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.

  • You freeze the water. Creatures up to 24 hp can be frozen inside, they need to make a constitution saving throw. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

* - (NA)

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Skybirdlin

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