You seize the air and compel it to create one of the following effects at a point you can see within range:
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One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you and knocked prone . If using as a combat action, roll attack and then roll 1d6 force damage. The damage will increase by 1d6 at levels 4, 8, 12, 16 and 20.
- You create a dense, sharp point of air that deals 1d8 piercing damage on a successful hit. This damage will increase by 1d8 at levels 4, 8, 12, 16, and 20.
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You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 10 pounds. The object is pushed up to 10 feet away from you.
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You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
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