Level
1st
Casting Time
1 Action Ritual
Range/Area
20 ft. ()
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Debuff (...)

Psychic bolts protrude from your fingers and attach to the head of your target. The target must succeed on a intelligence saving throw or suffer 1d8 psychic damage and 1 point of exhaustion. They take half as much damage on a successful throw and suffer no exhaustion. If they fail the saving throw, for as long as you maintain concentration, they become frightened of you and must make another intelligence saving throw at the start of each of their turn. They suffer the same effects each turn as long as you maintain concentration until they succeed on a saving throw. 

Spell Tags: Social Debuff Utility Psionic

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Doomclaw9

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