Your fist is used in the spell’s casting. make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack’s normal effects plus 2d8 thunder damage. It must also make make a Dexterity or Strength saving throw (its choice). On a failed save, a creature takes and additional 1d8 bludgeoning damage as it is thrown 10 feet away from you, landing in the prone position. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 100 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st and the target is thrown and additional 10ft.
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