Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Force
One Target within range must make a Constitution saving throw or have their joint in massive pain and they take damage depending on certain actions they take.
Making an attack results in them taking 1d4 damage.
Moving their full movement results in taking 1d6 damage.
Dashing results in a target taking 1d12 damage
This spell doesn't effect oozes or constructs.
when cast at higher levels above 1st the damage increases by 1 dice for each.
Comments