Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic

You tap into the essence of blood magic, sending forth a pulse of dark crimson energy from your fingertips. Make a ranged spell attack against a creature you can see within range.

On a hit, the target takes 1d6 necrotic damage as the dark energy surges through its veins. Additionally, you gain temporary hit points equal to half the damage dealt by this spell, which disappear at the end of your next turn.

At Higher Levels: The damage of this spell increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

JorgeWashingmachine

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