Upon activation, this spell creates a one of 3 types of rune on the ground, if a creature (Friendly or hostile) touches it they must do a intelligence saving throw unless it rolls a 10 or higher of which they don't take damage but may still gain the effects given by the trap. if the saving throw fails, the target takes the correct effects and damage based on the rune type:
Razor Rune - This rune upon activation transforms the ground into a flat surface with a bunch of spikes sprouting out the ground and deals 2d4+5 piercing damage upon activation and for 1 hour damages any creature that travels across that square by 1d4+3 slashing damage
Shock Rune - This rune upon activation sends a bolt of lightning down onto whatever triggered the rune and deals 1d4+1 lightning damage and stuns the target for 1 turn
Earth Rune - This rune upon activation encases the target in a thick layer of stone and petrifies the target for 1 turn.
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