Level
1st
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
DEX Save
Damage/Effect
Damage (...)

You burst aflame. For as long as you maintain concentration during the next hour, you remain on magic fire that doesn't deal you any damage. Any creature that attacks you or touches the fire must make a dexterity saving throw or take 1d4 fire damage. Any flammable object that you touch bursts aflame and can only be put out as an action. Objects take 1d4 fire damage each turn until they get incinerated, using the [Tooltip Not Found] rules for health. When an object with writing this way is incinerated, the knowledge of what was written on it is automatically transferred to your mind.

* - (A spark)

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2023 10:40:42 PM
0
1
--
Coming Soon

Spell Tags: Damage Environment Special

Available For: Wizard (Legacy)

Doomclaw9

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