Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
1 Round
School
Conjuration
Attack/Save
Melee
Damage/Effect
Poison (...)

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and must succeed on a Constitution saving throw or take 1d8 poison damage.

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target on a hit, and the damage the target takes on a failed save increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

* - (a melee weapon worth at least 1 sp)

Spell Tags: Damage Control Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Arcana Domain Blood Hunter - Order of the Profane Soul

Chudd_Fuggler

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