A small, blazing hot orb streaks from your outstretched hand to a point you choose within range and then blossoms with the unpredictable rage of Cthugha, The Living Flame.
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much damage on a successful one.
You must then make a Wisdom saving throw DC [20 - your Warlock level] or be momentarily consumed by Cthugha's rage (you may choose to fail this save). On a failed save:
- The explosion radius increases by 1d6 x 10 feet (rerolling on a 6 and adding to the total).
- Each new creature in the extended radius must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one.
- Each creature within the original radius takes an additional d6 fire damage x your Warlock level (max 8); you take half that as necrotic damage as Cthugha uses your lifeforce to amplify the spell.
- Any creature reduced to 0 hit points is incinerated, along with everything it is wearing and carrying (except magic items), leaving only a pile of ash. The creature can be restored to life only by means of a true resurrection or a wish spell.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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