Level
3rd
Casting Time
1 Minute
Range/Area
Touch (10 ft. )
Components
S
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

This trap is nearly invisible, requiring a successful (Intelligence) Investigation check against your spell save DC to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or one of the following (depending on your type of trap) will happen:

  • Glitter Trap: Glitter will be magically poured onto the creatures head. The creature will be covered in glitter, blinding it for a short time.
  • Web trap: A hole filled with spider webs will appear under the creature. The creature will fall into the hole becoming restained for a short time.
  • Air horn Trap: A loud horn will magically sound into the creature's ears. This will deafen the creature for a short time.
  • Jump Scare trap: Magically a hologram of the creature's worst fear will appear in front of the creature. This will leave the creature frightened for a short time.

The DM can decide how long a "short time" lasts, or the creature will take 3-4 actions to free itself from these traps.

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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