Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You tweak a strand of a creature's fate as it attempts an attack roll, saving throw, or skill check. Roll a d20 and subtract 10 to produce a number from 10 to–9. Add that number to the creature's roll. This adjustment can turn a failure into a success or vice versa, or it might not change the outcome at all.

Classes: Cleric, Sorcerer, Warlock, Wizard
Subclasses: Angelic Scribe Cleric
Source: DMS, page 118
Book: Deep Magic

*Note: I do not own the rights or ownership for this content. Please support the official release.*

* - Which you take when a creature makes an attack roll, ability check, or saving throw.

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FabulousMrVespa

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