Upon casting the spell, the caster phases one target through a partial slip gate phasing them briefly into the plane of time on a failed str save, since the slip gate is only partial the target is slipped back at a later time, 1d4 rounds later. The spell removes the creature from reality for a brief period of time leaving the caster to preform other tasks in their absence. The effected target is aware of no passage of time and returns to the same space it occupied previously. If something is in the spot it occupied previously it is shifted slightly to occupy the closest open space.
Casting this spell with higher level spell slots adds 1 round to the d4 roll for each higher level spell slot used. The caster may decide to displace a target for less time than the rolled total to a minimum of one round.
Previous Versions
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6/29/2019 3:09:34 AM
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Coming Soon
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