Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 5 Minutes
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You summon a pool of water and call forth to the depths, bringing a large octopus-like tentacle of of the water. As this tentacle is at your beck and call, you may issue one command to it each round the spell is active:

Smash

You command the tentacle to smash a creature to the ground, on hit they take 6d8 bludgeoning damage. If you command the tentacle to smash a creature when they were grabbed and restrained by the tentacle the prior round, it does 8d8 bludgeoning damage instead.

 

Grab

You command the tentacle to grab a creature and restrain it, each round the creature is affected they must make a Strength saving throw to break away from the grasp: on a failed throw the creature has the restrained condition for 1 round, on a successful throw they break free from the tentacle and are no longer affected.

Return

You command the tentacle to return from whence it came, dispelling the spell.

Spell Tags: Summoning Damage Control Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Applejuicebro

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