Level
6th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Fire

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of hungry flames in a 20-foot-radius. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

The flames consume magical protections. Any spell of 3rd level or lower in the area ends as the spell is consumed. For each abjuration spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends as it is consumed. A spell that affects multiple targets in the area can only be consumed once. Each consumed spell adds [roll]1d6[/roll] fire damage to the flames.

If someone attempts to interrupt the spell with counterspell, the flames attempt to consume it as well. Make a spellcasting ability check contested by the other spellcaster’s spellcasting ability. If you win the contest, the counterspell is consumed without interrupting this spell.

Each creature in the area of the flames must make a Dexterity saving throw. A target takes [roll]4d6[/roll] fire damage plus 1d6 fire damage for each consumed spell on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the base damage increases by 1d6 for each slot level above 6th.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

cade180

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