Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
None
Damage/Effect
Communication (...)

When you cast breeze compass, you must clearly imagine or mentally describe a location.  It doesn’t need to be a location you’ve been to as long as you know it exists on the Material Plane.  Within moments, a gentle breeze arises and blows along the most efficient path toward that destination.  Only you can sense this breeze, and whenever it brings you to a decision point (a fork in the passageway, for example) you must make a successful DC 8 Intelligence (Arcana) check to deduce which way the breeze indicates you should go.  On a failed check, the spell ends.  The breeze guides you around cliffs, lava pools, and other natural obstacles, but it doesn’t avoid enemies or hostile creatures.

* - (a magnetized needle)

Spell Tags: Communication Environment

Available For: Druid (Legacy) Wizard (Legacy)

MagicArrow

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