Level
2nd
Casting Time
1 Action
Range/Area
Self (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Restrained (...)

A burst of cold fog emanates from you in a 10´ft radius obscuring everything looking into it.

Each creature caught in the burst must make a Constitution saving throw. On a failed save, a creature takes 2d8Cold damage, and is restrained as the cold air freeze your bones in place til the end of their turn. On a successful save, a creature takes half as much damage, doesn´t become restrained.

 a Creature ending their turn inside this spell must make a con saving throw, on a fail take 1d6cold and become blinded for 1 round as their eyes freeze in the cold fog. on succes nothing happends

 

at higer lvlfor each lvl beyond 2ndlvl. add 1d8 necrotic dmg 

at 4/6/8 spell lvl add a d6 cold dmg

 

 

* - (Corpse dust)

Spell Tags: Control Combat

Available For: Sorcerer (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

BruenorsBattlehammer

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