Level
1st
Casting Time
1 Action
Range/Area
30 ft. (15 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing

You summon skeletons and bones out from your surroundings, as you explode them into multiple bonefragment, hitting and piercing all of the major blood vessel, causing the creatures to bleed out.

all creatures most roll a dex save. on a failure the creatures take 2d4 +spell modifire Piercing dmg, causing them to bleed. On a succes take half

Bleed: As action cause the wounds to hemmorage and all bleeding creatures takes you 2d4piercing dmg. they can as a bonus action make a medicin check to end this effect early. Any type of healing, restoration or succesfull medcin check will cause the bleeding to end early

The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside 60´ft of range or if it has total cover from you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher,  increases all dice rolls by 1d4 for each slot level above 1st.

Spell Tags: Combat

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

BruenorsBattlehammer

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