Level
8th
Casting Time
1 Special
Range/Area
Touch
Components
S
Duration
2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

Astral Strike

Astral Strike - Empowered Stunning Strike: You can spend 5 ki points to perform an Astral Strike against a target within 30 feet of you. If the target's current hit points are 100 or fewer (see spell 'Power Word Stun'), it is stunned until the end of your next turn. Otherwise, it must make a Constitution saving throw. On a failed save, it is stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a successful save.

Astral Strike - Damage: You deal 4d8 force damage to the target, regardless of whether or not the target is stunned.

Astral Illusion: If the stunning strike is successful, you create an astral duplicate of the target, which appears in the space of your choice beside the original target.

The Astral Illusion cannot be controlled or instructed in any way and seemingly acts of its own free will, attacking immediately and automatically using the same basic attack mechanics of the targeted creature, but dealing psychic damage.

Note: The Astral Illusion repeats the same attack at the end of your next turn before disappearing. The Astral Illusion is immune to all non-magical damage types and conditions but disappears immediately if it suffers any form of magical damage.

Available For: Wizard (Legacy)

cautiouscharlie1

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