Level
4th
Casting Time
1 Action Ritual
Range/Area
Sight 10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

When encountering a creature, if its intelligence is 7 or below, you will be able to gain a bond between yourself and the creature. 

Your creature acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A creature is able to attack whether on your command or not, but it always obeys your orders when they are given. 

When the creature drops to 0 hit points, it drops, leaving behind a carcass. It has the ability to come alive once the spell is cast again. 

While your creature is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your creatures eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the creature has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your creature. It sits awaiting your command and will not do anything without you allowing it to. Alternatively, you can break the bond but risk the creature attacking you. 

You can't have more than one creature at a time. If you cast this spell while you already have a bond, you instead cause that bond to break and establish a new one with the newly bonded creature of your choice. 

Finally, when you cast a spell with a range of touch, your creature can deliver the spell as if it had cast the spell. Your creature must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

The size of the creature you are willing to bond with increases if used in a higher spell slot. When cast at a higher spell slot (e.g. 6), the intelligence that must be beat drops by 1 point. 

At 4th level, you can only bond with tiny-small creatures.

In a 7th level spell slot, you can bond with medium-large creatures.

In contrast, in a 9th level spell slot, you can bond with a huge creature. Gargantueous creatures are too large to bond with. 

* - (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Spell Tags: Charmed

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Overlord_Elliott

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