You teleport yourself to an unoccupied space you can see within range. Immediately after you teleport, a flash of light marks your previous and current locations. This light sheds bright light in a 5 foot radius centered on both locations. At the time of casting, you regain hit points equal to 2d8 + your spellcasting ability modifier. Until the start of your next turn, any creature friendly to you that starts it's turn in or moves within the bright light created by this spell also regains hit points equal to 2d8 + your spellcasting ability modifier.
You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.
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