Level
Cantrip
Casting Time
1 Special
Range/Area
Touch
Components
None
Duration
Until Dispelled or Triggered 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Debuff

Only the DM can see this list and know the effects until obvious to the player- Character must succeed on a Wisdom saving throw DC14 or become cursed until Dispelled or curse effect plays out as written.

D1 Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score

D2 You cant stand still and any time you don't move you dance in place.

D3 While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.

D4 one point of exhaustion until dispelled.

D5 covered in sparkly glitter. while cursed you have disadvantage on stealth checks that rely on sight concealment.

D6 You spit glitter out your mouth when talking randomly. while cursed you have disadvantage on persuasion checks and out right fail intimidation checks.

D7 Your are allergic to all iron objects. 1d4 unavoidable necrotic damage on contact with iron.

D8 Pebble in your shoe -5 walking speed until dispelled.

D9 Curse of luck, -1hp every time you roll a NAT 20

D10 All food and water tastes like (dm discretion) and gives you no bonuses.

D11 Every time you are given or take money, you loose a silver piece.

D12 Flip a coin, Grow by one on a 1 and shrink by one on 2. (if the coin lands on its edge no change)

D13 Your gender swaps.

D14 Apparent race Change (no stats change, cosmetic only)

D15 Your highest stat and lowest stat swap

D16 You are drunk.

D17 animals don't like you. Disadvantage on animal handling checks.

D18 You have amnesia and fail all history checks.

D19 Poor Constitution you have disadvantage on Con saves regarding POISON and DESEASE.

D20 Near sighted disadvantage on sight biased Perception checks (Unless you are wearing glasses)

D21 If you are a race that meditates for 4hrs on long rest its 8hrs now.

D22 You are now Illiterate.

D23 You have to make a Dex Save randomly (dm digression) to keep what's in your hands.

D24 You are constantly wet (Vulnerable to lightning and cold damage, Resistant to fire and acid damage)

D25 You take 1D4 radiant damage a minute in direct sunlight

D26 Evocation Spells have less effect on you by half either by effect or duration.

D27 You are now naked and must find your clothes DC 10 perception to find each item worn. (can be helped)

D28 You smell bad, disadvantage on stealth, perception, and persuasion checks in regards to smell (advantage on intimidation checks)

D29 All plants 5ft from you wither and die. (plant creatures take 1d4 necrotic damage)

D30 You must now always lie when speaking.

D31 You must always tell the truth when speaking. (half truths count)

D32 You are now claustrophobic and take 1d2 psychic Dam in tight places.

D33 You are now being followed by a creature (DM chooses) of challenge level 2

D34 You are polymorphed into a creature (1D4, 1  Giant Poisonous Snake, 2 Wolf, 3 Boar, or 4 Panther) you keep your AC and STATS.

D35 You now have Super Hearing giving advantage on Perception Checks in regards to hearing, loud noises deals 1d4 thunder damage unless wearing ear protection (this negates advantage)

D36 You have Super Sight giving Advantage on Perception Checks in regards to sight, Bright light deals 1d8 radiant damage unless under a shroud or sunglasses (this negates advantage)

D37 Strangers will now ignore you unless hostile or you perform a hostile action (stealing, slandering, or directly inured)

D38 Strangers think your as wealthy as a king, even if your not. (you are targeted by theives)

D39 Strangers distrust you implicitly.

D40 You seem to be more hungry than normal (need to eat twice as often)

D41 You seem to be more thirsty than normal (need to drink twice as often)

D42 Moonlight burns your flesh. You take 1d10 radiant damage when you start your turn in moonlight.

D43 You are magically transformed into an animated wooden doll that looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don't require air, food, or drink. Items worn or carried by you are unaffected.

D44 Whenever you tell a lie, you lose the ability to speak for 1d8 hours.

D45 You appear to be 50 years older that you actually are. 

D46 The target creature must make a WIS save or become vulnerable to all damage the next time they take damage.

D47 Goblin Curse you look like a goblin

D48 Liches Curse you look like a zombie

D49 You are now hairless

D50 You are now magnetic and metal sticking to you may weigh you down.

D51 You now aggravate hostile creatures in battle.

D52 Your name is now Bilfern Wallyburn.

D53 You can no longer tell time

D54 You dislike high places

D55 You are now mildly paranoid

D56 You now receive random package in the mail items both mundane and sinister can be found inside.

D57 Priests suspect you of being infernal and demons might come looking for you.

D58 Are you a thief? others might think so.

D59 You see red eyes in the shadows and they sometime touch you

D60 You now have a full body sunburn (lasts 3days, 1d4 fire damage at the beginning of the day)

D61 You are now a secret alcoholic "your friends wouldn't understand"

D62 The DM now owns one item from your belongings, your can barrow it from them. (this brakes the fourth wall)

D63 You grow an inch and now have to buy or find new clothes that fit.

D64 You are a Chronophile and must know the time frequently.

D65 You are a Bibliophile and spend short rests mostly reading (must find and read a book asap)

D66 People don't like your face and fighting random encounter happen often.

D67 You are Moon touched and grow wolf like hair on your body and howl at the moon. (full moon only)

D68 You now have 100gp (counter fit) and must make a perception check DC15 to discern this fact, Merchants must make a DC 10 to discern this fact.

D69 You are known across the lands as Filk Seath THE MOST TERRIBLE NECROMACER. You may find hunters are looking for you.

D70 A Devil is now aware of you and wants your soul. (DM decides the devil)

D71 An angle will come down from the heaven and judge you on your sins. (if this character committed any crimes, the accused character will roll this table again)

D72 Animals follow you until you feed them.

D73 Birds like to poop on your.

D74 When you fish only useless item are hooked.

D75 When you speak you are alot louder than you think.

D76 You now have a rat tail

D77 you have trouble with door knobs

D78 every time you use your movement one space is always rough terrain.

D79 Undead like the way you smell

D80 You can now see through magical darkness but it costs you 2d4 necrotic damage.

D81 You now have horns make DC 5 Dex check when going into doorways on fail your horns noisily bump against the doorway

D82 You now have the knowledge to cast the find familiar ritual, but its always an imp and its hostile.

D83 Every location you travel to has at least one spider like enemy.

D84 You loose one night of sleep giving you a point of exhaustion for the day.

D85 You are haunted by a poltergeist. It is always 5ft from you, it only throws objects at the cursed intermittently, cant be seen, has to be dispelled or killed by a cleric and paladins.

D86 You can pick a new weapon proficiency, but your character cant ever use it.

D87 Math will give you a headache.

D88 You have eyes on the back of your head, but you cant see out of them.

D89 Dragons like you so much that they will put you in there horde.

D90 You have an extremely inappropriate tattoo on your chest.

D91 "Lying Children Turn into Goblins" Every time you lie you slowly become a goblin (10 Lies to become a goblin)

D92 Roll 2 curses (one dispel curse will dispel both)

D93 Silver will burn your skin (1d4 necrotic damage)

D94 All people misremember your name

D95 'Sticky fingers' any small item you hold next or currently is now glued to your hand until dispelled.

D96 When traveling through wooded or jungled areas leaves will slowly start sticking all over you until completely covered.(Leaves can be picked off)

D97 Player can see and must pick one curse from this list.

D98 Plants gain in vitality within 5ft of you. (plant enemies gain in 1d4hp on there turn)

D99 You grow a full and bushy beard even if impossible for your race.

D100 You fell something in your pocket. (its a Cursed Luckstone)

A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2023 4:57:00 PM
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Coming Soon

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest

Happy_Dingus

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