You create six tiny magical potion bottles, jars or flasks in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the flasks, sending them streaking toward a point or points you choose within 90 feet of you. Once a flask reaches its destination or impacts against a solid surface, the bottle explodes. Each creature within 5 feet of the point where the bottle explodes must make a Dexterity saving throw. A creature takes 2d12 your choice of damage on a failed save, or half as much damage on a successful one. You can choose the damage types of the bottles as you throw them, from a list of; fire, cold, lightning, thunder, poison, or acid.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of bottles created increases by two for each slot level above 3rd.
This spell was inspired by one of the greatest witches of all time - Baba Yaga. Cameron the Clairvoyant was lucky enough to be adopted and tutored by the ancient hag, and she taught him many things about the world, and the universe. She taught him the importance of the modern magics like science, chemistry, astrology, and the ancient Old Ways of animism, herbology, zoology, and folk-magic. This spell was inspired by his mentor, and in his mind, a wonderful grandmother figure. She had a soft spot for the young mage, and taught him many of her own magic spells.
* - (niter, animal hair, creature hair, nails, teeth, sulfur, and pine tar formed into a bead)
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