Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Prone

This spell diverts incoming energy when you are struck by a volume of water, either naturally or magically motivated, or by some other force that can push you against your will. You are not moved or knocked prone by the triggering effect. If the effect was a volume of water or some other fluid that would deal damage to you, have immunity to bludgeoning damage from the force of its impact until the end of your next turn.

* - when you would take bludgeoning damage from water or be pushed against your will

Available For: Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy)

Vampirism

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