You call forth an elemental servant. Choose an area of blood that fills a 10-foot cube within range. An elemental appears in an unoccupied space within 10 feet of it. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Its turn is after the casters turn It obeys any verbal commands that you issue to it
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack it will target the closest creature with blood. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
At Higher Levels. When you cast this spell using a spell slot of 6th level or 8th increase the number of hit die by 1 or size of the pool by 5 for each up casting and summon one more elemental
* - (1 Hit Die or 5 foot radius pool of blood)
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