Level
Cantrip
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, M **
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

When a large or smaller creature uses it's movement to dash, you can use your reaction to place a metal can on the ground in their path.
The creature makes a Dexterity saving throw against your save DC to avoid tripping over the can. If the target fails the saving throw, it trips and falls prone, taking 1d6 bludgeoning damage.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - 1 reaction, which you can use when a creature uses it's movement to dash. ** - (A metallic can)

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2023 12:56:16 AM
13
0
1.0
Coming Soon

Available For: Ranger (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

VellsManaTheDeceiver

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