Level
1st
Casting Time
1 Minute
Range/Area
Sight 60 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon 2 beast spirits, of challenge rating ¼. They take a form that connects closest to the summoners soul resonance with nature, and appear in unoccupied spaces that you can see within range. If no spaces are available the spell fails. Each beast disappears when it drops to 0 hit points or when the spell ends.

What shape the spirits take are chosen when first cast, the spirits cannot take a form outside of the chosen family of beasts. (Ex. Summon house cats at lower levels, and saber tooth tigers at higher levels.)

The summoned creatures are friendly to you and your companions. The summoned creatures share your turn in initiative. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

At Higher Levels. At higher spell levels you are able to summon additional spirits or summon two spirits with a higher CR rating. 3rd level slots double CR ¼ spirits, or summon CR ½ spirits. 5th level triples CR ¼, doubles CR ½, or summons CR 1 spirits. 7th level quadruples CR ¼, triples CR ½, doubles CR 1, or summons CR 2 spirits. 9th level Quintuples CR ¼, quadruples CR ½, triples CR 1, or doubles CR 2 spirits.

* - (Incense, a bowl, a tuft of fur, feathers, or scales, and fire.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2023 9:53:10 AM
5
3
1
Coming Soon

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

WollfCaller

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