Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Cold
You evoke a watery trident in your free hand and it lasts for the duration. If you let go of the trident, it disappears, but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the water trident. On a hit, the target takes 3d6 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
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