Level
5th
Casting Time
1 Action
Range/Area
Self (50 ft. *)
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Force (...)

The signature move of the Decepticon Blackout, who used it to great effect during the Great War to disable and greatly damage enemy fortifications.

Briefly channel a ruinous energy within, before unleashing a devastating pulse outwards. Each creature within 50ft of you must make a Constitution saving throw. On a failed save, a creature takes 8d6 Force Damage, 2d6 Lightning Damage, and is pushed backwards 30ft from you. On a successful save, the damage is halved and a creature is only pushed back 15ft. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

In addition: The Pulse forms a Minor Antimagic Field for 30 Seconds/5 Rounds. The Field affects a 20ft radius around you when the Pulse is first generated, and is distinguishable by a faint blue and white sparking of the air within its area of effect. Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2023 11:36:27 PM
7
0
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Coming Soon
3/18/2023 11:40:21 PM
9
0
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Coming Soon
3/19/2023 4:11:37 AM
10
0
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Coming Soon
8/2/2023 11:49:30 PM
12
0
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Coming Soon

Spell Tags: Damage Control Negation Combat

Available For: Wizard (Legacy) - War Magic Wizard (Legacy) - Graviturgy Magic Sorcerer (Legacy) - Clockwork Soul (Legacy)

PP_Expandus

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