Level
3rd
Casting Time
1 Action Ritual
Range/Area
Sight (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You either create or destroy a liquid. As for creation, the liquid must be undiluted, but it is a liquid of your choice (at the GM's discretion). Water, whole milk, and blood are examples.

Create Liquid. You create up to 10,000 gallons of a pure liquid of your choice within range in an open container. Alternatively, the liquid falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. Taking into account the amount of liquid, This rain can last up to 24 hours. If the liquid falls as a mass (not rainfall) onto a creature, that creature takes 3d6 Force damage in addition to any other properties the liquid might have.

Destroy Liquid. You destroy up to 10,000 gallons of liquid in an open container within range. Alternatively, you destroy any gaseous, precipitous, or solid form of that liquid in a 30-foot cube within range. The effects of this type of usage are up to the DM's discretion.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create or destroy 5,000 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above the 3rd.

FAQ: How Much Liquid Is 10,000 Gallons, Anyway? 10,000 gallons is approximately equal to a 30 sq. ft., 4 ft. high body of liquid (a reasonably sized swimming pool, for example).

* - (a 1 oz. vial of the liquid used for the spell, which is consumed)

Available For: Cleric (Legacy) Druid (Legacy) Wizard (Legacy)

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