Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

Originally devised by a Yuan-ti cleric and future deity known as Szesh, when you cast this spell take the snakeskin, slide it over your arm while speaking the incantation, and choose animal or plant.

Two projections grow out of your back.  You have complete control of them.  You gain 5 to your walking speed for each projection, you gain 1 to your armor class for every two projections (rounded down), and at the end of your turn, the projections attack a creature within melee range.  Their reach is 15 feet, they attack with your spell attack bonus, and they deal piercing or slashing damage (your choice) equal to 1d10+your spellcasting ability modifier on a hit.

If you chose animal, the projections take the form of snake heads, gigantic clawed fingers/toes, tentacles, or giant scorpion tails.  You gain a climb speed equal to your walking speed.  When you deal damage with your projections, they deal an additional amount of poison damage equal to your proficiency bonus times the number of times that enemy has been hit with projections this turn.

If you chose plant, the projections take the form of knobbly roots, thorny vines, gnarled tree limbs, or cactus arms.   You cannot be moved against your will while you are on the ground, and at the start of each of your turns you gain hit points equal to the number of projections.  If you are already at full hit points you gain temporary hit points from this.

When the spell ends, as long as it wasn't dispelled, one of the snake scales from the material component permanently embeds itself on your skin somewhere where there isn't already such a scale.

When you cast this spell at higher levels, you create additional projections.  At 6th level you create 3 projections, at 8th level you create 4 projections, and at 9th level you create 6 projections.

* - (a snakeskin that was naturally shed)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

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