Choose one creature or object you can see within range and is affected in the following way depending on which the target was:
Creature. If the target creature is a spellcaster or has spell-like abilities, the target creature must succeed on a Charisma saving throw, or the next spell it casts or spell-like ability it uses that is equal to or lower than the spell level used to cast this spell instead targets an object of your choice (chosen when this spell is casted) that is also within range. If the spell casted or spell-like ability used is of a higher level than the spell level used to cast this spell, you must make a spellcasting ability check. On a success, the spell or spell-like ability targets the object of your choice or is cast normally on a failure. Should the creature or chosen object exit the range of this spell at any time, the spell ends. If the targeted creature is not a spellcaster nor has spell-like abilities, or if the object cannot contain the spell casted, then this spell fails. A creature can choose to willingly fail its saving throw.
Object. If the target is an object that contains charges, stored spells, or magic, the respective magic can be transferred to a new item of your choice. You must have physical contact between both items for the entirety of the spells duration or the spell fails. Should the item you are transferring the magic to doesn't have charges or cannot store the spell or magic transferred respectively, then the spell fails and the charges or stored spell are wasted and lost.
A cold iron tool could be used to remove the object from a larger object that stores multiple of these objects to circumvent the effects of this spell.
* - (an object that can receive magic)
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