A creature of your choice that you can see within range regains hit points equal to 1d4. The creature will then emit a yellow aura around their lower body region.
When a creature under the effects of Borrowed Time be brought to 0 hitpoints, they will gain 3 temporary hitpoints instead of dying. Creature's with temporary hitpoints will lose 1 hitpoint at the end of their own and every other creature's turn. Reaching 0 will have the creature die as normal.
If the creature were to get healed while having these temporary hitpoints, they will gain the health and proceed through combat and the game as normal. If the creature were to get healed and don't reach max HP, the remaining hitpoints will be replaced with the amount of temporary hitpoints the creature has left as long as it doesn't go over the creature's max HP.
The effects of Borrowed Time will not apply if the damage done to the creature is Radiant, Necrotic, Force, or Psychic damage.
Borrowed Time can only be cast once per 2 long rests.
(This spell is based off the DBD perk "Borrowed Time.")
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/4/2023 8:56:44 AM
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6
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1
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Coming Soon
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