You touch a creature, making their body an unwilling conduit for the vile energies of the void between worlds.
The target makes a Constitution saving throw, suffering 7d12 Necrotic damage on a failed save, and half as much damage on a success. On each of your subsequent turns, you may use your action to force the creature to repeat the saving throw, suffering additional Necrotic damage on a failed save. The additional Necrotic damage suffered decreases by 2d12 each time the creature fails its saving throw.
If a living creature is killed by this spell, the creature takes one final turn on its initiative count, with you controlling its movement and actions.
At Higher Levels: When you cast this spell with a spell slot of 8th level or higher, the initial damage is increased by 1d12 for each level above 7
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