Level
6th
Casting Time
1 Minute
Range/Area
90 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a fiend based on the table below. It appears in an unoccupied space that you can see within range. The fiend disappears when it drops to 0 hit points or when the spell ends.

The fiend is friendly to you for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the creature doesn't disappear. Instead, you lose control of the creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fiend can't be dismissed by you, and it may disappear 1 hour after you summoned it.

The GM has the creature's statistics.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

Creatures

1d10 Creature Name
1 Moldering
2 Imp
3 Hell Hound
4 Bearded Devil
5 Merregon
6 Barbed Devil
7 Chemosit
8 Chain Devil
 9-10  DM choice

Spell Tags: Summoning

Available For: Bard (Legacy)

Crispynugget01

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