Level
2nd
Casting Time
1 Action
Range/Area
Self
120 ft.
Components
S, M *
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
You imbue your weapon or ammunition with cold hemomancy, causing blood to freeze when it splatters. On a hit, you cause frozen blood to scatter like shrapnel in a 15 foot cone behind the target if the weapon damage is piercing, or to one of the side of the target if the weapon damage is slashing. Each creature in that area must make a Dexterity saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one.
If you hit a target that does not have blood, this spell does not work.
At higher levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd.
* - (A weapon or type of ammunition that deals Slashing or Piercing damage)
Comments