You can manipulate the blood of others to create the following effects. You can target one creature that you can see within range to make a Constitution saving throw. On a failed save, a creature suffers from one of the following effects for the duration of the spell's effects.
Bloody Tears: You can cause a creature to begin to bleed from its eyes. Until the end of that creature's next turn, it suffers disadvantage on Wisdom(Perception) checks and any attack rolls that rely on sight.
Nosebleed: You can cause blood vessels in a creature to burst to disrupt a creature's focus with a painful migraine that causes their noses and ears to bleed. Until the end of that creature's next turn it suffers disadvantage on saving throws to maintain concentration.
Blood Lock: You can restrict a creature's movement by controlling its blood flow. Until the end of its next turn, that creature is unable to Dash or take reactions.
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