Level
Cantrip
Casting Time
1 Minute
Range/Area
10 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Creation

This spell creates an undead servant. Choose a skull of a Medium or Small creature and two matching skeletal feet within range. Your spell imbues the target with a playful mimicry of life, raising it as an undead creature. The lesser undead is under your control and can telepathically communicate what is in a 120 feet. radius around it in a language you understand. It can see up to 60 feet. in darkness but not magical darkness and it cannot see round corners or behind obscuring objects.

On each of your turns, you can use a bonus action to mentally command your lesser undead if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. It can carry a small non-fragile objects in it's jaws, such as a book or dagger, but moves at half speed while doing so. A lesser undead can't attack, but it can take other actions as normal. If you issue no commands, the creature simply stands still. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which the bones crumble to dust. To maintain the form and control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. You cannot control more than 1 lesser undead.

Lesser Undead

Armor Class 10 + your spell modifier (natural armour)

Hit Points 2 (1d4)

Speed 5 ft.

STR
(-4)
DEX
(-5)
CON
10 (+0)
INT
(−1)
WIS
(-1)
CHA
(-4)

Damage Vulnerabilities Bludgeoning

Damage Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., shares your passive Perception

Languages Understands the languages you speak

Challenge — 0 (10 XP)

Actions

Detonate. The lesser undead explodes. Each creature within a 5-foot-radius sphere centred on it must make a Dexterity saving throw. A target takes 1d8 necrotic damage on a failed save, or half as much damage on a successful one.

 
* - (a skull, a pair of matching skeleton feet)

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2023 4:04:25 PM
7
0
--
Coming Soon

Spell Tags: Creation

Available For: Cleric (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker

LautrecLautrec

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