Choose a point you can see within range. All energy within in a 30-foot-radius sphere centered on the point is leeched away, including light. Any spells creating light or causing a target within the sphere to increase its speed or number of actions, such as a haste spell is immediately dispelled. Nonmagical liquids freeze within the area freeze for 2d12 hours and gases are made solid until the start until the end of your turn.
Each creature within the area must make a Constitution saving throw. On a failure, a target takes 20d8 + 30 cold damage and has its speed becomes 0 for 1 minute. On a success, a creature takes half as much damage and has its speed becomes 0 until the end of your next turn. A creature killed by this spell becomes a frozen statue that can't be thawed by anything short of a wish spell.
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