Choose a creature you can see within range; it must make a Charisma saving throw or begin rotating rapidly for the duration. The rotating creature's speed becomes 0, and if it makes a melee attack, it makes that attack against a random creature within its reach. At the end of each of its turns, the rotating creature can repeat its saving throw. On a failed save, it takes 6d4 bludgeoning damage as the energy of movement tears at its body. On a success, it takes half as much damage, then the spell ends.
Each time the target makes a saving throw against this spell, any creature within 10 feet of it is pushed a number of feet equal to its distance from the target: either clockwise or counterclockwise in a circle around it (your choice when you cast the spell).
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, the spell's damage increases by 2d4, and the area within which creatures are pushed increases by 5 feet, for each level of the spell above 2nd.
* - (a gyroscope worth at least 145gp)
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