You cause foreboding clouds to coalesce in a 150-foot-radius circle high above a point you choose within range, loosing opaque pitch-dark fluid on all beneath. The spell fails if you can’t see a point in the air where the clouds could gather, such as if you're underground.
A creature touching the rain at the start of its turn must succeed on a Constitution saving throw or take 3d10 radiant damage. Inanimate plants that touch the rain take 30 damage.
The rain seeps into the ground and suffuses the clouds' shadow with dread. A creature that spends more than 1 minute beneath the clouds, even if not touching the rain, must make a Charisma saving throw. On a failed save, its soul's will to persist is eroded; it suffers one level of exhaustion, and any time it would regain hit points it regains only half as many. Additionally, it regains no hit points or Hit Dice from finishing a long rest, nor can it recover from exhaustion by any nonmagical means.
A creature can repeat its Charisma saving throw every 7 days, ending the effect on itself on a success. On a failed save, it suffers an additional level of exhaustion.
* - (soot from burned phosphorescent moss)
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