Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Special (...)

This spell allows the caster to manipulate blood within range without causing harm. You can cause one of the following effects:

  1. Perception: You gain the ability to perceive the flow of blood within living creatures, allowing you to sense their general health and emotional states if you succeed on a DC (20-spell attack bonus) medicine check.

  2. Calligraphy: Instantly, you can control your own blood to create simple or complex patterns or symbols on your skin or on surfaces.

  3. Tint: You can temporarily change the color of up to 20 ounces of blood to any hue you choose.

  4. Cleanse: With a gentle touch, you can purify and cleanse small wounds, stopping minor bleeding without causing any discomfort.

  5. Create: You can create up to 20 ounces of blood that will last for the spell's duration. If the blood enters the bloodstream of a living being it will dissipate immediately.

  6. Telekinesis: You can manipulate the shape and flow of up to 20 ounces of blood that is not inside a living creature.

As a practitioner of this spell, you can employ up to three non-instantaneous effects simultaneously by casting the spell multiple times, and you have the ability to dismiss these effects at will with a simple action.

Spell Tags: Utility Special

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SpringJoker6068

Comments

Posts Quoted:
Reply
Clear All Quotes