Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
You cause the corpse of a Medium or smaller creature you can see within range to explode. Each creature in a 10-foot radius sphere centered on the corpse must make a Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
The corpse targeted by this spell and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. That creature can be restored to life only by means of a true resurrection or a wish spell.
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