Level
3rd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S, M *
Duration
Instantaneous 1 Day
School
Necromancy
Attack/Save
None
Damage/Effect

Once upon a time a Noble family birthed a precautionary heir to their knowledge and wealth, this child grew up in harsh conditions, being the “back-up” child. As he grew older, he eventually began his studies in his family’s traditional (yet secretive) magics, and the lonely child studied hard, he had to in order to stand out at all among his two elder siblings. So, as he was friendless, he decided to make his own friend, thus the Stitch Hound was ‘born’. Needless to say, his parents weren’t impressed.

Over the course of an hour, you use a combination of magic, science, and alchemy to create a loyal, yet repulsive, abomination in the eyes of all that live. For the next 24 hours you have an undead bloodhound as a companion, after the time is up the corpse finally degrades into complete disrepair due to the acidic compounds flowing through its withered veins, the same corpse can never be used for this, nor any other necromancy spell used to reanimate a corpse.


Stitch Hound stat block:
Ac: 12
Hp: 19 (2d10+3)
Speed: 50 Climb: 25
STR: 12(+1)
DEX: 14(+2)
CON: 16(+3)
INT: 3(-4)
WIS: 16(+3)
CHA: 4(-3)

Skills: Perception +8, Stealth +6
Senses: Darkvision 120 feet, passive perception 18, Blindsight 10 feet
Challenge: 4

Keen hearing and smell. The hound has advantage on Wisdom (perception) checks that rely on hearing or smell.

(If Vial of Acid was used only) Acidic Blood: When a melee attack is made successfully against the Stitch Hound, the attacker must make a Dexterity (DC15) saving throw or take 2d4 acid damage. On a successful save the damage is halved.

Actions:
Bite: Melee weapon attack: +5 to hit, reach 5 feet, one target. Hit: (2d6+5) piercing damage plus (1d6+2) (poison/acid) damage, extra damage type dependent on material component used. If the target is a medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


(If Vial of Poison was used only) Poisonous Bile (Recharge 5-6): Ranged attack: +4 to hit, range (25/75). Target creature makes a DC 16 constitution saving throw, taking 24 (6d6+7) poison damage on a failed save, or half as much damage on a successful one.

* - ((If ritual cast) A corpse of a canine, a spool of thread and a needle, and a vial of poison or acid)

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2023 11:26:55 PM
7
2
5e
Coming Soon
8/8/2023 12:23:33 AM
7
1
--
Coming Soon

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

MrDMGuy

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