An invisible sphere with a radius of 10ft envelopes you and any other creatures within the radius. This sphere remains centered on you for the duration. This sphere acts as an extension of your magical influence and allows you to subtly manipulate the emotions of others.
You can soothe or enflame the emotions of either a specific individual you concentrate on in the sphere or soothe or enflame the emotions of everyone in the sphere. Anyone who you wish to target must fail a wisdom saving throw against your spell save DC or become immune for the duration of the spell. If you choose to affect everyone in the sphere, you can only affect general emotions (happiness, fear, sadness, etc.), and you can only choose one emotion for the whole group, but if you only target one person, you can manipulate specific emotions as well (anxiety, comfort, distrust, etc.). The DM determines the range of emotions you can affect. You can only concentrate solely on one target at a time.
At any time during the duration of the spell, you can choose to create an extra strong emotion or completely remove an emotion (following the same rules above). If you choose to do this, the target must make an additional wisdom save to see if they resist the effect, and if they fail, they must make a DC: 10 Insight check. If they succeed on the insight check, they will both know they are being affected and that you are the castor.
At any time during the duration of the spell, you can change what emotion you are influencing and the target of the influence as long as they are within range.
If an affected target leaves the sphere, they are no longer under your influence and cannot be re-targeted until they are again within the sphere. If a target fails the wisdom save and then leaves the sphere, if they enter it again, they do not need to make another save to be affected again.
* - (A small glass bead and a sprig of lavender)Previous Versions
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8/7/2023 11:34:11 PM
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2.1
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Coming Soon
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