Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

When you cast this spell, roll 1d8 and use the following effect:

1-2 - The creature you cast this spell on gains one level of exhaustion until their next long rest

3-4 - The creature you cast this spell on gets all magical abilities drained into a small glass vial (material component), which then becomes a potion and the magical abilities can only be regained when drank

5-6 - The creature you cast this spell on has disadvantage on an ability score (including skills and saving throws) of your choosing until their next long rest

7-8 - The creature you cast this spell on must make a INT saving throw (DC 12). On a fail, the creature takes 5d8 necrotic damage and is stunned for 1 minute. On a success, creature takes half the damage and remains active

* - (A glass vial worth at least 5 gp, ruby worth at least 10 gp (burned upon casting))

Previous Versions

Name Date Modified Views Adds Version Actions
8/8/2023 6:07:57 AM
1
0
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Death Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker

AlphaArcherDelta

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