Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Control

Through your control of the water and a target's blood, you force that magical power upon a Target to make them follow your next command. The target must succeed on a Constitution saving throw (DC: 13) or follow the command on its next turn. The spell automatically ends after the command is followed. The spell has no effect if the target has no blood or if it is one or more sizes larger than you. The spell ends immediately if the creature takes damage before it's next turn, as the blood you are controlling will seep out.

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Sorcerer (Legacy) - Storm Sorcery Sorcerer (Legacy) - Lunar Sorcery

azraelhaven62

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