You conjure a physical manifestation of the toxicity between you and your foe, creating a beaming psychic link between you. The target must succeed on an Intelligence saving throw or the psychic link is established. At the start of its turn it suffers 1d6 acid damage, as the toxicity manifests itself as a corrosive beam. Additionally, the first time any creature enters or starts its turn inside the beam, they also take 1d6 acid damage. If the original target succeeds on their saving throw, they take 1d6 acid damage and the spell ends.
If you and the target move more than 30 feet apart, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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